GAM170 wk5.1

VRTK Sprint

I have been on track with my Unity studies using Trello. I am about to start a short sprint goal of testing what I’ve learned with VRTK. I have completed a few of the tutorial videos and have successfully installed the toolkit into an example project. The challenge now is to be able to repeat the process on a new project and then tie user interactions to my own assets rather than those used in the tutorial.

The sprint will have a time frame of one-week, with the total amount of time being 6 hours. This deadline for creating a simple working environment and importing the VRTK framework to the project is quite reasonable. The only issues I foresee at the moment is having to fine tune the VRTK components to get the assets to work correctly with the framework. First, I’ll need to clone VRTK into Unity from their github repository and then setup teleportation markers around the environment and test teleporting to them. After getting movement setup, I begin getting the controllers enabled and testing whether I can interact with objects. Having practiced with the examples, I expect these two goals to easily accomplished within the time frame I have set and  should a good challenge.  This sprint challenge is a test of what I have learned so far and a signal that  it’s time to push myself a bit harder with the Unity. I am keeping the task realistic because this approach works well for me and keeps me focused.

I set have planned to spend 9 hours split into three hour blocks during the week and have some free time on the weekend in case I have to move one of the three hour blocks to the weekend. This will be a one week sprint and I will post the sprint to my Trello board to keep track of my progress. The goal is to be able to build basic interactive environments without having to always reference my training materials which means being able to iterate quicker and start working on projects with more confidence. I believe that the goal is resonalbe and easily achiveable given the amount of time I have set for the project and my recent practice with using the toolkit. Also, the VRTK developers also have a very active Discord giving me an additional resource for help should I need it.

I will update this post with a picture from the finished sprint.






GAM170 wk5

Maya and Character Rigging

Spent the weekend doing some research after getting Maya installed and finishing a few of the tutorials. Its a really amazing what you can do with this and I’ve just scratched the surface. My goal is to get a basic understanding of the building a character and rigging it. I also installed Mudbox and was interested in how you export out the files as .fbx because the files in Mudbox save as .mud.  There are some tutorials with Mudbox on the sight but I think I will play with that another day. I am exploring Substance Alchemist which can extract textures form scans which is pretty cool. I need to stay focused and come back to the other Maya workflows later when I more time to dive in.

Working now on building a simple character and its going pretty well, just taking a bit of time with the back and forth of moving through the tutorials.

Update: When I started exploring Maya, I thought I could somehow find the time to learn but after working with it for a week or so realized that it was a lot harder to use than I imagined. I wasn’t able to translate the image I had in my mind’s eye into the character I created with Maya. Then something that I hadn’t realized until my adviser mentioned was that it would be better to contract out work like that, rather than to spend the time that I didn’t have and wasn’t contributing my core goal of making a virtual reality app. In hindsight, it was good to have gained a basic understanding of how Maya worked and general insight into how character movement works. Having this working knowledge provides an opportunity for team communication, but more importantly give me the knowledge needed to communicate the what I am looking for when contracting out Maya work from a freelancer.