Platforms & Tools
The overview of platforms, tools and frameworks was really interesting and something I hadn’t though about in the breath it was presented. After thinking about what I would like to do, I am going to focus on AR/VR on both mobile and desktop. I have loaded Unity on an Apple machine with Visual Studio as the IDE and installed Unreal on a Windows machine. I have an iPhone and am shopping around on a good price for a Google phone. I’d like to run pure Android. In the meantime I’ve setup an emulator for both Android and iOS. Unfortunately, Flutter is gong to have to take a backseat while I get up to speed with using C++.
I have all ready jumped into some coding courses on Lynda for Unreal and the interface is quite different from Unity. Just thinking about the interface layout here and blueprint is pretty amazing.
I took some time slogging through all the Unity vs Unreal articles and videos littering the web and found two that keep things simple and to the point.
Also, if your really keen to hear a deep dive into the differences, have a listen these two podcasts:
The videos were great refreshers for what’s heavily used right now. After doing a bootcamp in Java, I have dabbled with C++ and C#, C++ because I was interested in Openframeworks and C# because of Unity. I will take a look at Swift, it sounds interesting and I didn’t realize how friendly it could be to a beginning coder.I am sad that PhoneGap was removed from the Apple App Store:
Due to Apple guidelines, the PhoneGap Developer App has been removed from the iOS App Store. New users will be unable to download. No impact to Android or Windows versions.
I did find an article on Medium on getting it set up through Git, I’ve put a link below but is a bit dated (Jun 2018). Apple and Adobe seem to have a real love/hate relationship.
Also an interesting blog article below on Git and GitHub.
Photo credit: Andrew McWillams