Maya and Character Rigging
Spent the weekend doing some research after getting Maya installed and finishing a few of the tutorials. Its a really amazing what you can do with this and I’ve just scratched the surface. My goal is to get a basic understanding of the building a character and rigging it. I also installed Mudbox and was interested in how you export out the files as .fbx because the files in Mudbox save as .mud. There are some tutorials with Mudbox on the sight but I think I will play with that another day. I am exploring Substance Alchemist which can extract textures form scans which is pretty cool. I need to stay focused and come back to the other Maya workflows later when I more time to dive in.
Working now on building a simple character and its going pretty well, just taking a bit of time with the back and forth of moving through the tutorials.
Update: When I started exploring Maya, I thought I could somehow find the time to learn but after working with it for a week or so realized that it was a lot harder to use than I imagined. I wasn’t able to translate the image I had in my mind’s eye into the character I created with Maya. Then something that I hadn’t realized until my adviser mentioned was that it would be better to contract out work like that, rather than to spend the time that I didn’t have and wasn’t contributing my core goal of making a virtual reality app. In hindsight, it was good to have gained a basic understanding of how Maya worked and general insight into how character movement works. Having this working knowledge provides an opportunity for team communication, but more importantly give me the knowledge needed to communicate the what I am looking for when contracting out Maya work from a freelancer.