GAM170 wk3.1

APP JAM

Week three started off with myself mulling over the theme for an app jam that we are part of this week. The goal is to stretch myself and see what I can put together in a 40 hour period. The theme is Guide – Opponent – Restricted. I feel a bit nervous at first but got started after listing to videos from Martin Cooke and Michael Cook. They offered some good advice for prototyping my project. I will use some paper style prototyping with photoshop and try and code wise, get the world environment working.

I have thought about the theme and looked at it using synonyms.

Guide

Opponent –     resister corrival  rival contestant competitor

Restricted –     limits  limited  segregated authorized

I also a few ideas from games like Flower, Sky and The Pack. Exploring opened play and how the game character interacts with the game environment. So far, about 10+ hours in just playing with different ideas.

I have also been looking to how cloud anchors work and have put a link below for catch a quick overview of what it entails.

GAM170 wk3

Learning Curve for Unreal and Unity

This week has been a learning curve with Unreal using Blueprint and also using Unity. So far Unity has been the easiest to some sample AR file onto my iPad.  I had put together a sample AR project for my iPad but ran into a problem with the build Xcode and camera access but eventually go it working. I did have a problem getting wall plane to register. Could be that the surface is too white for the camera? See the video below.

Also played with replacing the cube mesh shape with a different asset and getting rid of the yellow test surfaces. I spent a bit more time with this than I have expected but I learned quite a bit about the interfaces and plugins. I will try and avoid using Vuforia, I think the cost is a bit prohibitive but I have played with the mapbox a bit and trying to a an objected tied to a GPS point. That bit is still a work in progress.