GAM170 WK2.1

Platforms & Tools

The overview of platforms, tools and frameworks was really interesting and something I hadn’t though about in the breath it was presented.  After thinking about what I would like to do, I am going to focus on AR/VR on both mobile and desktop. I have loaded Unity on an Apple machine with Visual Studio as the IDE and installed Unreal on a Windows machine. I have an iPhone and am shopping around on a good price for a Google phone. I’d like to run pure Android. In the meantime I’ve setup an emulator for both Android and iOS. Unfortunately, Flutter is gong to have to take a backseat while I get up to speed with using C++.

I have all ready jumped into some coding courses on Lynda for Unreal and the interface is quite different from Unity. Just thinking about the interface layout here and blueprint is pretty amazing.

unity-1

I took some time slogging through all the Unity vs Unreal articles and videos littering the web and found two that keep things simple and to the point.

https://sundaysundae.co/unity-vs-unreal/

https://www.quora.com/Which-game-engine-is-superior-to-develop-VR-and-AR-games-Unreal-Unity-or-other-game-engine

Also, if your really keen to hear a deep dive into the differences, have a listen these two podcasts:

https://podcasts.apple.com/us/podcast/episode-77-unity-vs-unreal-part-1/id972383709?i=1000440364578

https://podcasts.apple.com/us/podcast/episode-78-unity-vs-unreal-part-2/id972383709?i=1000440953878